![]() Do NOT put PD in a merged Mod Pack without permission (collections are encouraged). The Artist's DeviantArt Page [Do Not use Planetary Diversity's original art without permission. Thank you for enjoying it, and please rate it if you have a second. ![]() Simplified Chinese: Meishashier, LunarTraveller, DERSCHNEE1, KrukaL, shouerma, SANagisa, 363760758, 502y, AshenJN, ChthollyLee, coldwind676, DrGu1tar, EDING1250, enshulv, ethanz428, FakeMemory, fdsafdsree, fgf1011, fixedbug, Hithn, Jiu-Cha, KasierIch, liyuanchen1996, lurunlin, lyf67175817, MahlerProton, Mosin-Lee, MuriyaTensei, Nazrin720, Night-Lighter, passerprophet, PhaethonD, Ps23333, SkyWolfy682 Anglers are base 8 (200 of miners), while 9 units are required (150 of matellurgists), but because as Aquatic is a required trait the real base is 8.8 food (220). Miners are base 4 minerals, but 6 are required. German: duffymcdave + Patrick-From-Germany In the early game, your homeworld is both your worker and specialist economy base. Rare worlds cannot be terraformed into regular worlds but can be turned into Gaia, Aquatic, Machine, and Hive Worlds. Tidally-Locked, Superhabitable, or Karst worlds are all closed systems, and each has its version of barren, gaia, aquatic, etc. ![]() Added a new City Set and room backdrop for Aquatics. Rare World TerraformingWith World Shaper, you can terraform most worlds into rare worlds. Added a new Phenotype with 16 new portraits (15 normal + 1 robot) of fishy looking Aquatics. ![]()
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